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Text File  |  2000-08-18  |  4KB  |  94 lines

  1. //  DH INTERACTIVE LLC, COPYRIGHT (C) 1999 
  2. //
  3. //  column.ast written at Thur Sep 09 15:03 1999
  4. //
  5.  
  6.  24                     //  file_type
  7. 112                     //  file_version
  8.  
  9. // column               //  Session name
  10. //column_slide.wav
  11. end
  12.  
  13. // *** This first section contains the names of all the win_anims used by the table
  14. column
  15. column_animated_neg_x
  16. column_animated_neg_z
  17. column_animated_pos_x
  18. column_animated_pos_z
  19. end
  20.  
  21. // *** This second section contains the values for each anim state
  22. column_idle
  23. column_animated_neg_x
  24. column_animated_neg_x_end
  25. column_animated_neg_z
  26. column_animated_neg_z_end
  27. column_animated_pos_x
  28. column_animated_pos_x_end
  29. column_animated_pos_z
  30. column_animated_pos_z_end
  31. end
  32.  
  33.  
  34. //***********************************************
  35.  
  36. column_idle                                  // name of this anim_state
  37. column                                       // name for the win_anim for this state
  38. column_idle                                  // default link anim for this anim state
  39. begin_end_frame 0 0
  40. // Begin entries for this anim state
  41. end_of_entries
  42.  
  43. column_animated_neg_x                        // name of this anim_state
  44. column_animated_neg_x                        // name for the win_anim for this state
  45. column_animated_neg_x_end                    // default link anim for this anim state
  46. // Begin entries for this anim state
  47. end_of_entries
  48.  
  49. column_animated_neg_x_end                    // name of this anim_state
  50. column_animated_neg_x                        // name for the win_anim for this state
  51. column_animated_neg_x_end                    // default link anim for this anim state
  52. begin_end_frame 134 134
  53. // Begin entries for this anim state
  54. end_of_entries
  55.  
  56. column_animated_neg_z                        // name of this anim_state
  57. column_animated_neg_z                        // name for the win_anim for this state
  58. column_animated_neg_z_end                    // default link anim for this anim state
  59. // Begin entries for this anim state
  60. end_of_entries
  61.  
  62. column_animated_neg_z_end                    // name of this anim_state
  63. column_animated_neg_z                        // name for the win_anim for this state
  64. column_animated_neg_z_end                    // default link anim for this anim state
  65. begin_end_frame 134 134
  66. // Begin entries for this anim state
  67. end_of_entries
  68.  
  69. column_animated_pos_x                        // name of this anim_state
  70. column_animated_pos_x                        // name for the win_anim for this state
  71. column_animated_pos_x_end                    // default link anim for this anim state
  72. // Begin entries for this anim state
  73. end_of_entries
  74.  
  75. column_animated_pos_x_end                    // name of this anim_state
  76. column_animated_pos_x                        // name for the win_anim for this state
  77. //column_animated_pos_x_end                    // default link anim for this anim state
  78. column_idle
  79. begin_end_frame 134 134
  80. // Begin entries for this anim state
  81. end_of_entries
  82.  
  83. column_animated_pos_z                        // name of this anim_state
  84. column_animated_pos_z                        // name for the win_anim for this state
  85. column_animated_pos_z_end                    // default link anim for this anim state
  86. // Begin entries for this anim state
  87. end_of_entries
  88.  
  89. column_animated_pos_z_end                    // name of this anim_state
  90. column_animated_pos_z                        // name for the win_anim for this state
  91. column_animated_pos_z_end                    // default link anim for this anim state
  92. begin_end_frame 134 134
  93. // Begin entries for this anim state
  94. end_of_entries